1/10/2024 0 Comments Disc golf lingo![]() Turnover: The term used to describe the flight of a disc that curves to the right when thrown flat or at hyzer. Spotter: A role of a player during a round to stand ahead of the thrower to ensure the way ahead is clear and safe or to get a good view of where the disc goes. S-Curve: The flight of a disc when it begins by turning to the right and then “flexes” out and glides back to the left. ![]() Roller: A type of throw where the disc is turned over so far that it lands on its edge and rolls. More rip (or ‘snap’) will generally make the disc cut through the air faster and therefore fly further. Rip: The speed of release on the disc, which is generated by the arm speed and power a player gets into their throw. Rim: The part of the disc you grip, some, especially putters, have a bead. Par: The standard number of throws intended for a given hole or complete course. Overstable: A term used to describe a disc with a strong resistance to high speed turn and a reliable low speed fade at the end of the filght. O.B: Throwing the disc Out-of-Bounds… similar to the mando, a hole design feature for increased safety but more often used to make a hole more challenging and adding a ‘risk and reward’ factor. Some models of disc will fly better when flying nose down. Can be useful for directing throws away from danger or high risk of disc loss. Mando: A mandotary obstacle that the disc must fly past to one side of on a hole. Low Speed Fade: The tendency of a disc to fade to the left (or ‘hyzer out’) as it slows down at the end of its flight. This will cause the disc to fly to the left with a backhand throw or curve to the right with a forehand throw. ![]() Hyzer: Where the disc is angled with the outer edge lower than parallel to the ground. High Speed Turn: A characteristic of a disc that curves to the right (‘turns over’) at the beginning of its flight when thrown firmly. ![]() Glide: The middle portion of the flight, and the key to a long distance throw. May be referred to as the top or bottom flight plate. This generally occurs when the disc is thrown with the nose up.įlight Plate: The thin flat part of the disc. Particularly useful for island holes which demand the thrower to land on an island where it would be unfair for all throwers to have to re-throw from the original tee – inst closer to the island is fair, but they play their 3rd shot.įlex: A term used to describe the flight of a disc when it peaks in height and then fades to the left without much glide. Two over par is a ‘double bogey’ and so on.ĭanger Zone: Close to baskets, in front of throwers, between a thrower and target.ĭrop Zone: An area to throw from if go O.B or miss a ‘mando’ and the usual rule is not appropriate. This is often referred to as a roll curve or turnover.īirdie: Scoring one under par on a given hole.īogey: Scoring one over par on a given hole. This will cause the most discs to curve to the right with a backhand throw or curve to the left with a forehand throw. The Disc Golf Glossary is here to help you decode all the jargon used in the sport! Definitions may assume a right-handed throw, so left-handed throws will result in opposite flight paths.Īn-hyzer: Releasing the disc with the outer edge at an higher than parallel to the ground. ![]()
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